Kirino 的游戏宝藏
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New game brief

We Were Here Tomorrow

Asymmetric two-player co-op puzzle We Were Here Tomorrow by Total Mayhem Games; sixth in the series, launched 2026-10-20, about twenty dollars with 10% off at launch; officially ~fifteen hours. Sources: Steam, Total Mayhem launch notes, GameWatcher, indienova.

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We Were Here Tomorrow facility co-op
  • Feel: Asymmetric two-player co-op puzzles—radio what you see; one glue gun, one slime spray to build paths; often split to solve half each.
  • Story: You wake in the Nochex facility under Antarctic ice. Your boss wants you two to take over a missing research team’s experiment—deeper in, things feel wrong.
  • Hook: Sixth in the series; escape rooms built on walkie-talkie perspective gaps. Partner shrunk and mic goes squeaky—signature weird charm.
  • Look & sound: Blocky bright art; the facility feels more like a space station. Eighties retro-sci-fi look with nostalgic synth score.
  • Mood: Most laughs come from bickering with your partner. Labs feel oppressive, frames stay warm—cozy and eerie twisted together.
  • Polish: Launch reports of dead radios, softlocks, and stuck interactions (GameWatcher covered it); studio is shipping patches.
  • Length & value: Officially ~fifteen hours—longest in the series. About twenty dollars, ten percent off at launch.
  • Scope: Online two-player co-op only—mic and net required; no solo. Story clears on its own; series order not required.
  • Similar: We Were Here Forever, It Takes Two, Split Fiction—asymmetric co-op puzzle kin.
We Were Here Tomorrow puzzle scene
We Were Here Tomorrow characters and environment

Steam store page

—— Seinorin

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