Kirino 的游戏宝藏
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New game brief

THANKS, LIGHT.

First-person light puzzle from Korean indie Lightersgames (~5 people), published by GSE: flashlight gives silhouettes volume; mirrors and lenses reshape, then merge. Three chapters, 60+ levels, ~$19.99; Steam ~98% positive (~49 reviews). Steam Simplified Chinese and GSE Chinese still use the English title; our Chinese title is the literal 「THANKS, LIGHT.」.

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THANKS, LIGHT. cover
  • Feel: First-person flashlight on flat silhouettes turns them solid — walk on them, block with them; suck the light away and they flatten again. Mirrors copy, lenses resize, then merge shapes to solve puzzles.
  • Story: The Administrator says this world is perfect, but the cracks already show; you follow the light and slowly touch the story he hid behind the levels.
  • Hook: Not portals — light decides whether an object has volume and gravity. Same silhouette, different viewing angle, different solid shape when it stands up.
  • Look & sound: Three chapters look distinct: marble halls, déjà-vu corridors, broken black-and-white space. Clean frames, puzzle-museum vibe.
  • Mood: Calm light-and-shadow puzzles on the surface; underneath, the Administrator’s promised “perfect” starts to split, uneasier the further you go.
  • Polish: Released 2026-10-14; post-launch still patching mis-clicks, shortcuts, and motion-sickness options; Steam ~49 reviews, ~98% positive.
  • Length & value: Three chapters, 60+ levels, official 6+ hours; ~$19.99 (store page shows ~10% off).
  • Scope: Solo puzzle, no open-world pile-on; a few verbs (shine, suck, mirror, lens, merge), levels stacked deep.
  • Similar: Portal, Superliminal, Viewfinder, The Talos Principle.
THANKS, LIGHT. screenshot
THANKS, LIGHT. screenshot

Steam store page

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