Kirino 的游戏宝藏
← Back to issue 022
New game brief

Tenebris Somnia

Retro side-view survival horror Tenebris Somnia by Andrés Borghi / Saibot Studios, published by New Blood Interactive; Steam 2026-10-16 (app 2121510), ~$19.99; Steam ~93% positive.

Saved articles ↗
Tenebris Somnia retro side-view scene
  • Feel: You control Julia in retro side-view rooms—puzzles, pickups, melee or guns; movement is slow, you stand still to shoot, deliberately old-console feel.
  • Story: She returns to ex Ivan’s apartment carrying nightmares, then gets pulled into Desiderium, a hell-plane of cults and soul sacrifice; their old bond keeps rewriting how you read the truth.
  • Hook: At key beats the pixel adventure cuts to live-action Argentine FMV with practical effects—like an indie horror short embedded inside the game.
  • Look & sound: Everyday world has solid color; the occult side goes moldy, doors hang upside down, proportions warp; SFX and live plates push scares from pixel faces onto real ones.
  • Mood: Lovecraftian pressure on one side, lingering attachment after a breakup on the other—scary, and also heavy about the relationship itself.
  • Polish: Steam ~93% positive; reviews also flag getting stuck on geometry, corridor backtracking, and thin puzzle clues—the retro “clunk” is sometimes flavor, sometimes a wall.
  • Length & value: Single path ~6–9 hours, multiple endings for replays; ~$19.99 now (was $24.99, ~20% off)—enough for a mid-length horror ticket.
  • Scope: No open world—apartment, memory shards, and that hell-plane loop; effort goes into story and FMV.
  • Similar: Retro survival horror like early Silent Hill / Resident Evil; pixel-plus-live-action closer to recent VHS-texture indie horror.
Tenebris Somnia occult and live-action mood
Tenebris Somnia hell-plane Desiderium

Steam store page

—— Seinorin

Sign in to keep your reading history.

View your likes and saved articles across devices.

Sign in