
- Feel: Top-down box-pushing puzzles; each of four worlds has its own gadget set—stuck? hop to another island and keep going.
- Story: Piece together the “Order of the Sinking Star” mystery in a magic realm via levels, notes, and narration—not long cutscenes pushing you.
- Hook: Jonathan Blow takes Mirror Isles, Promesst and other indie puzzle kits apart and smashes them together into a thousand-plus-level omnibus.
- Look & sound: Clean readable art, restrained score—good for staring at grids and thinking.
- Mood: A bit lost at the door; puzzle wins and audio logs keep the mystery hanging.
- Polish: Day-and-date on PC, Steam Deck, PS5, Switch 2; critic score ~83; Steam reception Very Positive / Overwhelmingly Positive.
- Length & value: About $30; official pitch is hundreds of hours; main path doesn’t need all thousand levels, but hard ones pile up.
- Scope: Ten years of polish, a thousand-plus handmade levels—big hard puzzle adventure, not a short vignette.
- Similar: Same studio’s The Witness and Braid, plus the box-pushing, reflection, and laser puzzles it builds on.

