
- Feel: First-person Soulslike—block, dash, and finishers with blade and gun; left hand can throw fire, time-stop, and other powers. Landing blocks feels great; early difficulty can feel blunt.
- Story: Napoleon soldier William dies and climbs back up; plague sweeps an alternate Europe while the Emperor speaks in his head. Weird setup, straight main path, side stories with a bit of human warmth.
- Hook: Soulslike bones in first person, plus Ghostrunner-studio wall-run and grapple, on a Napoleonic plague battlefield—rare mix.
- Look & sound: 19th-century battlefield ruins, Eternal Guard monsters, lab mutations; dark and bloody. Atmosphere rides on scenes and enemy design.
- Mood: Post-war Europe gone rotten—dirty and oppressive; decay and rebirth tangle; side quests sometimes leak a little humanity.
- Polish: Steam ~80% positive; press flags enemy AI, bosses, and story presentation as drag; bugs and crashes remain; post-launch patches hit detection and more.
- Length & value: Story ~15–20 hours; full clears often 20+ in coverage; ~¥168. Enough content—worth it if you can stomach the early imbalance.
- Scope: Single-player action-adventure; sword, gun, and a few powers through chapters—no open world; sides and loot are extras.
- Similar: Ghostrunner (same-studio parkour); Soulslike cadence; left-hand powers nod to BioShock; Napoleonic battlefield mood vs Steelrising.


—— Seinorin