
- Feel: First-person institute—search rooms, read files, solve puzzles; limited ammo means shoot or melee, and guards force you to run and hide.
- Story: 1987 Soviet Union. Engineer Andrei plugs into a history-predicting experiment to see his wife and daughter lost in a disaster—and wakes in a layered world the system opened.
- Hook: Everyday Soviet spaces stacked with layered reality; carry energy with the PEP-01, open astral windows, and find tools across layers to puzzle through.
- Look & sound: Sets built from real Soviet institute and factory photos; lights, ambience, and anomaly FX slowly twist familiar rooms.
- Mood: Less jump scare, more “everything slightly wrong,” plus the obsession to see family again.
- Polish: Solo-dev for nearly six years; demo-stage performance is stable, but UI, animation, and some VO still rough—full-release player scores still stacking up.
- Length & value: Full story to the ending has one choice and two endings; about fifteen dollars now—narrative horror suited to one sitting clear.
- Scope: Solo; one main line plus exploration and chases—not a big open-world map.
- Similar: If you like SOMA or Chernobyl-flavored oppressive sci-fi exploration, this should click.


—— Seinorin